This page provides a full set of activity plans that can be used to connect STEAM and literacy. The activities were originally designed for and used at a preschool with 3- and 4-year-olds, but the activities could easily be adapted for elementary students. The event starts with a read aloud of the Three Little Pigs. Then, students rotate through 5 STEAM stations in small groups to focus on Science, Technology, Engineering, Art, and Mathematics in the context of the Three Little Pigs story. These activities could also be used in a traditional classroom setting if the teacher rotates through a different activity with students each day for 5 days.

Students blow over houses of six different materials to see which stands the longest. Students engage with time, counting, predictions, and The Three Little Pigs story.

Created by: Emily Bernier, Marina Dupes, Ciarra Kellogg, Peyton Motley, & Bailee Roberson

Created by: Jake Albright, Sarah Benson, & Stephanie Smith

Students use four different technologies that the wolf can use to try to knock down the little pig’s brick house. They will manipulate speed and distance in order to knock the bricks down.

Students construct a structure of their own that is resistant to or unaffected to the blow of the Big, Bad Wolf.

Created by: Carly Brown, Kelli Kee, Paige Parker, Emilie Rogofsky, Tori Williams

Created by: Cassandra Altuzar, Niyah Boddie, Nicole Dyke, Sydney Fabbri, & Courtney Stapel

Students combine concepts of art and math by constructing pigs and wolves. They will count and identify characteristics of several shapes while using their creative abilities to construct one of the animals.

Students engage in mathematics by playing a board game based on The Three Little Pigs. Students will develop and advance their skills in counting, patterns, and shapes.
Created by: Morgan Hatcher, Ally Key, & Maria Kramer